4 years ago

I hope it is written right, I study japanese but I'm not fluent yet (if you know, please tell me)
Made with #Blender3D, "Time's problem"




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Bora participar de uma #gamejambr para conhecer uns servers do discord? É possível participar jogando e votando também: https://itch.io/jam/jamconjunta Se tiver um server e quiser entrar também só me dar um toque!

A #GamejamBr vai dar uma mecânica em vez de um tema para os participantes trabalharem, e a gente quer saber: Qual mecânica vocês já viram em um #indiegame que acharam muito boa/criativa? https://itch.io/jam/jamconjunta

My #indiegame "Arco Inimigo", available in english and portuguese, finally got an update! Try it out and tell me what you think ;D It's for #puzzle lovers #indieBr

Devlog 6.5 - June 7th, 2025 - Mini Modeling Update

This article isn't that important so you can just skim through it lol, unless you wanna know about where I am in the game's development.

Trying my personalized water made with #shadergraph to reuse in multiple games. Still #WIP but going pretty well.

"Property of Chipper's Lumber Co."

- Flaggle

Doing some testings for my next game... all looks good so far

I was not happy with the game graphics and reworked the toon effect. It was easier than I thought it would be and now it seems real toonish. Ignore the meshs, it is from other project and I just needed a detailed mesh

lathe machine

I've just created two buttons on #unity that I think it's HUGE. Why is it not default? I'm not much into wasting time changing the engine itself and not the game, but this saves a lot of time. #gamedev #indiedev #indiebr