4 years ago

I hope it is written right, I study japanese but I'm not fluent yet (if you know, please tell me)
Made with #Blender3D, "Time's problem"




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A #GamejamBr vai dar uma mecânica em vez de um tema para os participantes trabalharem, e a gente quer saber: Qual mecânica vocês já viram em um #indiegame que acharam muito boa/criativa? https://itch.io/jam/jamconjunta

Trying my personalized water made with #shadergraph to reuse in multiple games. Still #WIP but going pretty well.

My #indiegame "Arco Inimigo", available in english and portuguese, finally got an update! Try it out and tell me what you think ;D It's for #puzzle lovers #indieBr

Bear

I was not happy with the game graphics and reworked the toon effect. It was easier than I thought it would be and now it seems real toonish. Ignore the meshs, it is from other project and I just needed a detailed mesh

Some wip work on original game, blocking the enviroment and testing the overall vibe and mechanics. Know nothing of C# but im eager to learn

Doing some testings for my next game... all looks good so far

YAY, I did it :D Pretty happy with this effect, simple but gives more life to the game

Welcome back

I created this nice shader in #shadergraph to keep the uv independent of scale. Also some randomness to make easy to build levels without looking so repetitive. Pretty proud if you ask me. #madewithunity #indiebr #indiegame PT-BR: