
I hope it is written right, I study japanese but I'm not fluent yet (if you know, please tell me)
Made with #Blender3D, "Time's problem"
Next up
YAY, I did it :D Pretty happy with this effect, simple but gives more life to the game
I created this nice shader in #shadergraph to keep the uv independent of scale. Also some randomness to make easy to build levels without looking so repetitive. Pretty proud if you ask me. #madewithunity #indiebr #indiegame PT-BR:
Doing some testings for my next game... all looks good so far
Lynda's new glow up it's leaving me dizzy 😵💫 And yeah we're doing mayor improvements before FULLY working on the cutscenes 100% Old//NEW
A #GamejamBr vai dar uma mecânica em vez de um tema para os participantes trabalharem, e a gente quer saber: Qual mecânica vocês já viram em um #indiegame que acharam muito boa/criativa? https://itch.io/jam/jamconjunta
My #indiegame "Arco Inimigo", available in english and portuguese, finally got an update! Try it out and tell me what you think ;D It's for #puzzle lovers #indieBr
I'm ready to explore the Sugar Dungeons!!
(A 3D model I made of Bub based on his appearance in Bubble Bobble Sugar Dungeons!)
I was not happy with the game graphics and reworked the toon effect. It was easier than I thought it would be and now it seems real toonish. Ignore the meshs, it is from other project and I just needed a detailed mesh
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