5 years ago

I hope it is written right, I study japanese but I'm not fluent yet (if you know, please tell me)
Made with #Blender3D, "Time's problem"




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The next update of my #indiegame will not only bring bug fixes, but also some new levels and features. I really liked the light effect here, it is supposed to draw the player attention to the game mechanic. #indiebr PT-BR:

My #indiegame "Arco Inimigo", available in english and portuguese, finally got an update! Try it out and tell me what you think ;D It's for #puzzle lovers #indieBr

I created this nice shader in #shadergraph to keep the uv independent of scale. Also some randomness to make easy to build levels without looking so repetitive. Pretty proud if you ask me. #madewithunity #indiebr #indiegame PT-BR:

The first demonstration of the Fredtime Plus gameplay.

This is not the final version everything shown may change in the future.

I've just created two buttons on #unity that I think it's HUGE. Why is it not default? I'm not much into wasting time changing the engine itself and not the game, but this saves a lot of time. #gamedev #indiedev #indiebr

Here's my #BubbaPortrait I made in #Blender for the Cozy Caravan quest! He's such a cute character so it was really fun to figure out how to recrate him in 3D

I was not happy with the game graphics and reworked the toon effect. It was easier than I thought it would be and now it seems real toonish. Ignore the meshs, it is from other project and I just needed a detailed mesh

YAY, I did it :D Pretty happy with this effect, simple but gives more life to the game

[WIP] new wake up animation

Trying my personalized water made with #shadergraph to reuse in multiple games. Still #WIP but going pretty well.