Next up
From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.
Trophies are now implemented :)
Added an actual shadow for the player. Now you won't be just an invisible ghost messing with Ted Peterson.
Just a regular development screenshot. Nothing to see here.
The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!
Patch Notes:
- Added pre-alpha/alpha 1 accurate item bobbing
- Fixed various inventory bugs for the player character
- Added base materials for easier material creation
The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo
WIP title screen "play" animation
Added proper window jumping and swearing when the Neighbor is in hunt mode
WIP
1 comment