Game
Hello Neighbor: UE4 Template
4 months ago

I just got done recording a new and improved AI chasing tutorial, so expect that to come out in like a week or so (depending on how much I work)




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From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.

Trophies are now implemented :)

Added an actual shadow for the player. Now you won't be just an invisible ghost messing with Ted Peterson.

Just a regular development screenshot. Nothing to see here.

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

Patch Notes:

- Added pre-alpha/alpha 1 accurate item bobbing

- Fixed various inventory bugs for the player character

- Added base materials for easier material creation

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

WIP title screen "play" animation

Added proper window jumping and swearing when the Neighbor is in hunt mode