Next up
I updated this engine to allow PrincessLuna to be the main character and now everything is setup to make some PrincessLuna platform games again, I already did a shump version with a left and right shot system inspired by DeathSmiles
Back to game making
I'm going with an platformer starring PrincessLuna, Oddly a majority of my games don't even use Luna so its time to bring my alterego back into the game.
Currently working on the 4th level and boss, I am fully back on the project. I did a LOT of adjustments since the demo such as making boss 1 less of a push over and some spammy early levels are fixed and bosses stand on top of the projectiles.
The last normal boss has been made and the last few floors and final boss is now in development.
Almost done, After this boss the final boss will be done.
Doing boss rush will be a lot faster since its a lot of copy and pasting.
I'll have more updates
This won't take as long but the tower mode is done! The early version is about to be removed and the new build is on its way.
I am still around, just been beaten down with a pile of art blocks like I was in a VS tetris game and got hit with a combo so bad I can only accept my demise...
I did have to cancel a secret Halloween game I was working called "Candycorn Nightmare"
...
wooow....I REALLY gotta get back to game making.
I even gotta get to making some RPGmaker games again.
I changed the background to fit with the tree theme.
Now this feels more fitting.
I updated things and changed her name and put an outline on her poster also the battle is done and now I can replace those placeholder sprites










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