Game
Tempo Temple Chaos

3 years ago

I just realized I still had the game set to Early access, I set it to complete and stable...My bad, Thank you again for playing and stuff.




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I updated this engine to allow PrincessLuna to be the main character and now everything is setup to make some PrincessLuna platform games again, I already did a shump version with a left and right shot system inspired by DeathSmiles

wooow....I REALLY gotta get back to game making.

I even gotta get to making some RPGmaker games again.

I made more sprites mostly for vertical moving enemies some that take a few hits to drop and some that are just single hit.

I used PixelStudio on my android tablet. I'm also using Krita for other pixel art since I mostly use flash for my games and etc.

I changed the background to fit with the tree theme.

Now this feels more fitting.

I updated things and changed her name and put an outline on her poster also the battle is done and now I can replace those placeholder sprites

This is random but I went back and updated the engine used to make a few of my games like the last game "Tempo Temple Chaos"

I made it so the other playable character now has a co-op player and also made a version to have Dolly and Val now team up.

Update on my shump data.

I added another player to the data.

This is Inver the Inverted spirit and her gameplay is pretty much a turrent style where when you attack the orb will start to shoot and you can still move Inver and the orb moves to her.

The last normal boss has been made and the last few floors and final boss is now in development.

So far so good, Floors will be things like "Destory all mobs to move on" or something with spikes,

This won't take as long but the tower mode is done! The early version is about to be removed and the new build is on its way.