Game
Tempo Temple Chaos

4 years ago

I just realized I still had the game set to Early access, I set it to complete and stable...My bad, Thank you again for playing and stuff.




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I made the next set of floors and boss battle and after the boss and check point, So far so good.

New boss data as a sprite sheet, I am uploading the game play.

Unlike Pixel studio and Krita, I made this in Iblis Paint X and had to do some scaling.

Currently working on the 4th level and boss, I am fully back on the project. I did a LOT of adjustments since the demo such as making boss 1 less of a push over and some spammy early levels are fixed and bosses stand on top of the projectiles.

I updated things and changed her name and put an outline on her poster also the battle is done and now I can replace those placeholder sprites

I am still around, just been beaten down with a pile of art blocks like I was in a VS tetris game and got hit with a combo so bad I can only accept my demise...

I did have to cancel a secret Halloween game I was working called "Candycorn Nightmare"

...

The last normal boss has been made and the last few floors and final boss is now in development.

wooow....I REALLY gotta get back to game making.

I even gotta get to making some RPGmaker games again.

I updated this engine to allow PrincessLuna to be the main character and now everything is setup to make some PrincessLuna platform games again, I already did a shump version with a left and right shot system inspired by DeathSmiles

So far so good, Floors will be things like "Destory all mobs to move on" or something with spikes,

I changed the background to fit with the tree theme.

Now this feels more fitting.