Next up
wooow....I REALLY gotta get back to game making.
I even gotta get to making some RPGmaker games again.
I updated this engine to allow PrincessLuna to be the main character and now everything is setup to make some PrincessLuna platform games again, I already did a shump version with a left and right shot system inspired by DeathSmiles
Val mode is back in effect, The post game content is being worked on and a lot more content has been made before I posted this. The main game is still full and playable in the "Early version" the full will have this post game and boss attack.
Cya later
The last normal boss has been made and the last few floors and final boss is now in development.
This won't take as long but the tower mode is done! The early version is about to be removed and the new build is on its way.
I changed the background to fit with the tree theme.
Now this feels more fitting.
Update on my shump data.
I added another player to the data.
This is Inver the Inverted spirit and her gameplay is pretty much a turrent style where when you attack the orb will start to shoot and you can still move Inver and the orb moves to her.
I updated things and changed her name and put an outline on her poster also the battle is done and now I can replace those placeholder sprites
New boss data as a sprite sheet, I am uploading the game play.
Unlike Pixel studio and Krita, I made this in Iblis Paint X and had to do some scaling.
The full version of the game is finally here! You can now play the full build of Tempo Temple Chaos











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