Next up
So far so good, Floors will be things like "Destory all mobs to move on" or something with spikes,
Val mode is back in effect, The post game content is being worked on and a lot more content has been made before I posted this. The main game is still full and playable in the "Early version" the full will have this post game and boss attack.
Cya later
The last normal boss has been made and the last few floors and final boss is now in development.
Currently working on the 4th level and boss, I am fully back on the project. I did a LOT of adjustments since the demo such as making boss 1 less of a push over and some spammy early levels are fixed and bosses stand on top of the projectiles.
New boss data as a sprite sheet, I am uploading the game play.
Unlike Pixel studio and Krita, I made this in Iblis Paint X and had to do some scaling.
I changed the background to fit with the tree theme.
Now this feels more fitting.
I updated things and changed her name and put an outline on her poster also the battle is done and now I can replace those placeholder sprites
I updated this engine to allow PrincessLuna to be the main character and now everything is setup to make some PrincessLuna platform games again, I already did a shump version with a left and right shot system inspired by DeathSmiles
Almost done, After this boss the final boss will be done.
Doing boss rush will be a lot faster since its a lot of copy and pasting.
I'll have more updates
The full version of the game is finally here! You can now play the full build of Tempo Temple Chaos











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