Game
Tempo Temple Chaos








4 years ago

Val mode is back in effect, The post game content is being worked on and a lot more content has been made before I posted this. The main game is still full and playable in the "Early version" the full will have this post game and boss attack.

Cya later




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wooow....I REALLY gotta get back to game making.

I even gotta get to making some RPGmaker games again.

If this looks weird and confusing...I tried to make a dark path if you activate a boss battle and win and...It failed...I ran test and it failed....

So here's the content I made so many can see and not be deemed trash and thrown away

So far so good, Floors will be things like "Destory all mobs to move on" or something with spikes,

I made the next set of floors and boss battle and after the boss and check point, So far so good.

I updated things and changed her name and put an outline on her poster also the battle is done and now I can replace those placeholder sprites

https://youtu.be/XZN8yImrMZ8

The game is back on! I not only got back to work but I went and added an ex boss that is optional that activates a dark knight ending and instead of ending the game I allow the game to keep going with effects for doing that path.

The next set of floors has been finished the next boss is in the works for the great yaggy tree mode after you beat the game and unlock this mode.

Soooo long story short...

So far so good!

Almost done, After this boss the final boss will be done.

Doing boss rush will be a lot faster since its a lot of copy and pasting.

I'll have more updates

I updated this engine to allow PrincessLuna to be the main character and now everything is setup to make some PrincessLuna platform games again, I already did a shump version with a left and right shot system inspired by DeathSmiles

Currently working on the 4th level and boss, I am fully back on the project. I did a LOT of adjustments since the demo such as making boss 1 less of a push over and some spammy early levels are fixed and bosses stand on top of the projectiles.