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favorite part about game development is the idea that firstly, you can create worlds at will & have fun with them, but i also like when people just make something up and that becomes something in your brain like, "Hey, i can make that!" its cool
honestly, just making the entire bounding box moving. i couldnt tell you why it was so hard, you just have to try yourself but holy crap i shouldve thought about finding a tutorial and engine for it a lot sooner... oh well, its done now isnt it?
My favorite kind of hell. Majora's Mask. A very dark game as you are a freakin 10 year old trying to stop the moon from crashing down to earth in 3 days. having to find the four giant thingies, to stop the moon, and all, its cool.
Made a new thumbnail for @AULordII
's and @Short_Monqey
's 'Love Struck in the rain' about a week ago
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Please follow the gamepage and the team, they're hype asf!!
https://gamejolt.com/games/love-struck-in-the-rain/556663
Plan? I never plan anything unless its something so stupidly ridiculous i feel i must do it. I go with the flow 99% of the time. and it all works out in the end surprisingly.
Don't think I ever posted the full/isolated version of the intro panels for Twisted Will (my Undertale AU) by themself so here they are
Writing dialogue for ChibidokiTale. 100% the easiest, absolute, biggest regret, and mistake i have ever made in game development and one of the biggest and only things i hate about my games.
matching with @Kubachan
on discord :3



















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