Next up
Finally got a move script going. This has double jump and running along with a three second stamina. There's a little lag that spikes here and there, probably due to so many 'Time.deltaTime's running. I'll try and fix it a bit later on. Here's the script:
earlier, I was using a 'player.transform' in my movement script
trying to make everything a bit more fluid, I updated it to work with rigidbody.velocity. It took a while to figure out, but, now, it's got a greater variety of capabilities :)
Look out! It's..... MOVING WATER 0W0 (still requiring a shader / texture :P)
making a humanoid, today
Here are some earlier photos of the tutorial level before it got a sky :3
Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence
the movement script isn't right, but the camera's working!
working on an spinning arm that'll hold a cube and yeet it out of existance
Here's Florrel! (left is what she use to look like :D)
working on some low-poly character rigging:
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