Next up
the movement script isn't right, but the camera's working!
earlier, I was using a 'player.transform' in my movement script
trying to make everything a bit more fluid, I updated it to work with rigidbody.velocity. It took a while to figure out, but, now, it's got a greater variety of capabilities :)
Here are some earlier photos of the tutorial level before it got a sky :3
Look out! It's..... MOVING WATER 0W0 (still requiring a shader / texture :P)
working on an spinning arm that'll hold a cube and yeet it out of existance
he looking like a lizard
Here's Florrel! (left is what she use to look like :D)
Thanks everyone for helping 'Perry's Dungeon' grow to be a better a game than I could've made on my own! Special thanks to @overratedblueberrystudios (on gamejolt) for making some sweet logo art! Make sure to go check them out :D
Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence
working on some low-poly character rigging:
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