


I little late for #screenshotsaturday
Devlog: https://youtu.be/CAlmVZSqqY4
In short:
-meet Mogu-Un, the tribe of hunters, a half-mobile midget race;
-added fog, next step, the fog of war.
Next up
Sorry for little late, here is another small update V 1.02.
I need to prepare another project for the Halloween update so maybe after that will be large updates for MoW.
In this update, I add one fabular map and I plan to experiment more in this style.
The demo was updated to V 0.4!
Looking at these animals and chieftains, I plan to add finally new victory and failure conditions like surviving animal attacks for some time or more!
Still working on better AI, but in the background, I have improved one biome in the game and am almost done with the new logo and capsule art for the game page.
Also, some people are interested in the city-builder module tot he game.
A small update is available 1.0.1 and added last act 5.
Also is the last day to get this game on -30% sale!
The new version of the game is available (AI defence update - it's building now towers and walls), also hers is some concept of incoming sorcerers and spell icons.
The magic update for my game is almost here!
A sorcerer cannot be targeted or harmed in a usual way, but be prepared for supernatural entities!
Finally added elves to my shooter game on Wild West, now when I add the last opponent type, I can polish my game.
New version 1.0.3 is available where improved economic stuff of AI.
Here are some examples of how the AI base now looks like
Demo V 0.2.0 is available!











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