


I little late for #screenshotsaturday
Devlog: https://youtu.be/CAlmVZSqqY4
In short:
-meet Mogu-Un, the tribe of hunters, a half-mobile midget race;
-added fog, next step, the fog of war.
Next up
A new demo of a third-person shooter with tactical elements is up! New tools, opponents and more!
Demo V 0.2.0 is available!
In short:
- code for shooting and casting spells rewrite;
- orcs added, opponent type: brutes;
- new model of protagonist
- opponent control
New version 1.0.3 is available where improved economic stuff of AI.
Here are some examples of how the AI base now looks like
The demo was updated to V 0.4!
Looking at these animals and chieftains, I plan to add finally new victory and failure conditions like surviving animal attacks for some time or more!
Still working on better AI, but in the background, I have improved one biome in the game and am almost done with the new logo and capsule art for the game page.
Also, some people are interested in the city-builder module tot he game.
The new version of the game is available (AI defence update - it's building now towers and walls), also hers is some concept of incoming sorcerers and spell icons.
The magic update for my game is almost here!
A sorcerer cannot be targeted or harmed in a usual way, but be prepared for supernatural entities!
The demo is available and you can play 1st level now, soon I am going to update so 2nd level will be too!











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