Next up
I'm adjusting the amount of HDR, so it leaves things more visible (At least I hope so).
This image is an example of what I'm trying to fix.
I have now RELEASED the demo for PALE NIKKI.
Sadly, I couldn't implement Reshade into such an early build, but you can always play ;Pale Sky Project for that.
I've improved Siutamo's look from the original ;Pale Sky Project
I'm adjusting the amount of mist. I hope theres not too much of it.
The game uses the same assets as ;Pale Sky Project, so its demo-release will be ready in a month or two.
You can expect to get the demo soon...
I'm going to add more gameplay content to the next update. Until then, stay tuned.
I've released the version 0.20. It has Reshade and more gameplay content.
I've somewhat improved the graphics with Reshade. The original ;Pale Sky Project looked great, but Pale Nikki will look even better.
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
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