Next up
Raw animation
I was finally able to export the animation and make it useful for the game, obviously this version will not be included in the DEMO, I still have details to improve and pixels to remove
I'm working on some Esteban stickers to finance his release on Steam so that everyone knows Esteban
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The Odyssey Continues
#ReunionFate development will continue as usual. I'm experimenting with some pretty interesting horror that isn't just a cheap screamer.
#IndieDev #GameDev #PixelGame #PixelArtist #PixelGame #Animation #Animator #PixelDev #HorrorGame
Finished Scripts
I'm not going to program today, tomorrow, or Monday. I'll spend all day editing the video I promised you, the video you deserve, and the video that will give visibility to indie projects.
Ready for horror?
I'm experimenting with bone animation for fluidity and to prevent errors that may arise during animations. It's still a work in progress.
#ReunionFate #GameDev #Animation #PixelArt #PixelArtist #PixelGame #HorrorGame #RPG #PixelDev
Esteban already needed animation, so why not do them right now, wait for more news from An Allegory later
#IndieGame #GameDev #IndieDev #PixelArt #PixelArtist #PixelGame #PixelSprites #DoneJagge
Video Sequels
The indie game play video is finally available. I hope you like it and support it with your likes so we can make a third part: https://youtu.be/YAqEGMvDlH0
#IndieDev #IndieGames #GamePlay #CherryDev #Artist #Youtube #IndieDevs
The weapon change works perfectly, I need to do more tests and add more weapons and enemies so it doesn't become repetitive in a certain way
#IndieGame #GameDev #IndieDev #Games #Gamer #DoneJagge #Game #PixelArt #PixelArtist
It makes me want to make a system of special skins and hats that give an advantage
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This weapon breaks the game, so far the most powerful weapon in the game, I need an idea to balance the weapon, either lower the damage or increase the enemies' health #IndieGame #GameDev #IndieDev #Games #Gamer #Indie #PixelArtist #PixelArt
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