Next up
I was worried about how other maps would be handled in co-op, but then I realized each player could be the map-specific host if they're the first/only one there. So many bugs to fix now though!
The Adept class in Memora Wanderer has the ability to summon statues! The Statue of Recall allows players (and co-op players) the ability to teleport to saved locations.
I thought about improving the following mechanics by trying out navigation meshes. Let's just say it's not going to be straight forward.
yes... Spiritwell is still being worked on...
Warping between maps is in, as well as map names, bgm between maps, and finally got the Adventurer class their shield!
Early design
In Don't Look Back there is a monster called "Root Monster" whose final design was very different, this design is one of the first I made, you can see the final design while playing
Here's a little compilation of clips for Memora Wanderer. It's a cute nostalgic RPG I'm working on in Godot Wishlist on Steam here! https://store.steampowered.com/app/2937690/Memora_Wanderer/ #pixelart #lowpoly #gamedev
New character creation screen, with added skin and hair colors. More to come!
Hello I present to you my latest vintage low poly furniture! 🪑 To create a warm and retro decor.
I wanted each element of the set to have its own visual identity while being easy to integrate into an environment.
See you soon!
Now I've got the beginnings of co-op over Steam. Looks like I'll have to mess about with predictions, and then sync all the enemy and loot stuff over. It's a shame you can't test out multiple clients on the same pc because they need different steam users.
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