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166
7 months ago

I've been considering a smaller project to start with like this one here. To potentially help with funding (grants / publishers) for the main game. What do you think?

I polished up the demo here: https://maytch.itch.io/killer-maid-service-prototype




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I thought about improving the following mechanics by trying out navigation meshes. Let's just say it's not going to be straight forward.

Now I've got the beginnings of co-op over Steam. Looks like I'll have to mess about with predictions, and then sync all the enemy and loot stuff over. It's a shame you can't test out multiple clients on the same pc because they need different steam users.

Making good progress on the dialogue overhaul. Proper quest text, objectives, dialogue options, rewards, all in one box! Actual trackable quest objectives too.

Our 2024 Advent Calendar has opened! Day 28: @Silentfaith is a great Creator and comic artist who also codes fan games! Accept the quest and give them a follow to get Coins and a seasonal sticker!

I was worried about how other maps would be handled in co-op, but then I realized each player could be the map-specific host if they're the first/only one there. So many bugs to fix now though!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

The Adept class in Memora Wanderer has the ability to summon statues! The Statue of Recall allows players (and co-op players) the ability to teleport to saved locations.

Here's a little compilation of clips for Memora Wanderer. It's a cute nostalgic RPG I'm working on in Godot Wishlist on Steam here! https://store.steampowered.com/app/2937690/Memora_Wanderer/ #pixelart #lowpoly #gamedev

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Warping between maps is in, as well as map names, bgm between maps, and finally got the Adventurer class their shield!