Game
Kirby: Wacky Episode
4 years ago

I'm going to take things more lightly for the rest of the summer, mainly to take care of my mental health, which has been in a rough spot as of late. So don't expect many new updates.

The ability design event has now 38 entries, and it's still open!




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2 years of development for my Zelda fangame! :)

Thank you all for the support, here's a new compilation video!

[Platform: PC - Release date: TBD]

#zelda #fangame #gamedev #retrogame #pixelart

Made some more UI prompts. The right one shows up if what you've inhaled yields an ability, as well as the power level of your star bullet (up to 3)

Just did an arena run in Kirby Wacky Episode - 3:43.76 IGT (Fire/Hammer)

Here's EVEN MORE #GameJoltColors25 great art from you fellow Jolters!

New year, new HUD✨

(Black variant will still be available in settings)

#zelda #fangame #gamedev #gamedesign #retrogame #pixelart

Who's excited for the new Kirby Air Riders?

Found a GameMaker layer bug. When adding & activating an effect layer, every layer above will draw to 0,0 coordinates instead of the viewport's x,y.

Announcing a name change for the project and a big step in a new direction: The complete project files are available for game makers to download! I'm leaving the entirety of this project in the hands of the community.

This week's Fan Art Friday celebrates Kirby! Accept the quest in your quest log to get started.

Working on weather effects, so I decided to recreate one of the most iconic Zelda scene: Link's House on that fateful night, from A Link to the Past! GBC-Style ⛈️

#zelda #fangame #gamedev #gamedesign #retrogame #pixelart