3 years ago

I'm working on the lounge framework, and the deck B areas. I've also set up a livestream for backers to watch me develop the game in real-time, and actually, I've found it's keeping me engaged and on task a lot more. (https://t.co/hIyV5NeiYJ)




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Without a doubt, one of the most common questions we've been asked over the past week is "Will you be supporting VR?" Well, after today we can respond with a resounding yes! 1st stretch goal reached! https://www.kickstarter.com/projects/fleetyard/starship-simulato…

Step aboard a fully-simulated, realistic starship with 200+ rooms over 7 decks. Explore a 1:1 scale galaxy driven by real astrophysics, in real-time, either solo or with friends.

Wishlist: https://t.co/T1HAbryTlu

Discord: https://t.co/wHPPCmIBoE

Our newest dev video is out now!

https://t.co/c8G4hY8FXA?amp=1

Wishlist us on Steam!

Weekly Dev Diary - Issue 13

02/10/21

This week's dev diary is later than usual due to optimising and perfecting the electrical systems.

If you would like to know more, please join our Discord: https://discord.gg/eDSQvpgdUX

Or Wishlist on Steam: https://store.steampowered.com/app/1332100/Starship_Simulator

Casually flying past a random star in our new completely physicalised galaxy. All stars and planets exist in real-time, and you can warp between them at any speed!

I've updated the warp effect and the warp bubble, which will smoothly distort space while the Alcubierre drive is running. This was an important effect to get right because it needs to be descriptive of how the drive operates.

Weekly Dev Diary - Issue 11

18/09/21

I'm happy to say you can now customise quite a few individual things. Here's a few examples...