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20
1 year ago

I'm making a recreation of Animal Crossing (Wild world) on Scratch!

I'm now working on the text engine, so far it supports the english & portuguese alphabet, punctuation digits and other symbols. (100% PEN!!!)

There's more on the article bellow!


Unfortunally gamejolt only lets me put 1 video per post, so I'll share the rest here thru screenshots.

This project so far has 537 blocks, over 100 costumes and 1 single sprite! (This is being made on Turbowarp, but all with vanilla blocks so it can be shared on Scratch)

I also just made the multi-option box that appears in some dialogues, it can be in any dimensions (it kinda breaks after reaching 25 width/height but it's more than enough)

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(screenshot from the original game)

This is all I made for now, once I get everything working right then I'll make another post.



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LOTS OF NEW PROGRESS FOR KOPPY KOPSOCKS

- Completelly revamped the sprint controls that have been bugging me (literally) for many months

- New sound effects using FX hammer!

- New remastered music! (Composer: ENAHU64)

- And other features in the works...

#Devruary I always had this habit of backing up the project files, game assets and even concept art on my drive.

It's very useful for archiving stuff and if you need to recover something (or if you simply want to look back at your old stuff).

Concept art

DRAGÃO!

Starting to get used to colour values, I tried applying them especially for the fog effect to give a sense of distance.

Timelapse: https://www.youtube.com/watch?v=2FcrWTa6okw

The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.

#Devruary I'm using GB Studio!

It's an engine for developing games for the Gameboy (DMG & Colour) systems. (Many devs got to put their games on cartidges and play them on the actual consoles!)

It's block coding based so it's very easy to get the hang of.

Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)

#Devruary I learnt some of it as I made small games on Scratch over the years until I left it for other engines.

And I'd watch devlogs and tips for devs on Youtube once in a while where I learnt some new stuff about gamedev (although I'm still a newbie).

#Devruary Sidetracking between different projects at once!

I had this bad habit for a very long time, I'd be working on a game and then weeks later I'd be working on another game at the same time, and then leave the other game abandoned and so on.

Testing out a new move! This move is for all characters

#Devruary KoGaMa! I always spent my time in there making my own maps and my avatars (skins) to then play on other user created maps, this idea of creating stuff that then you and others can play on it stuck with me and that's how I wanted to make games.