Next up
Now, you need to stock yourself with items before filling up Chests. Also now you can take Damage and added some Spikes to test it out
Added the group preparation system, when a character is already in your party it will change its portrait in the upper section. The you will place it in the formation
Now you can summon fighters, clicking on the portrait summons it and theres a cooldown
The characters and their design will remain the same, now the mechanics will be more like a Tower Defense (Kind of like in The Battle Cats)
I have been working a lot on the code, so there's not much to show, had to change from dsLists to dsMaps in order to get a more friendly code. But still as a little visual update, now we have Title Screen and Main Screen (i guess?)
Another update, but mainly in the battle system. Before every character just had HP and Attack, now each one has a Power Rank, Main Stats and Secondary Stats based on the Main. Next update will be about Stats upgrade
First update, i'm new to this kind of game but got working the shooting system.
In this new update, now the magical characters spawn a projectile that deals damage
Kureeji and Atsuko are back in the game
Small update after the huge data loss.
We are back in the point where I was last time.
Enemies can now spawn from the enemy base













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