Next up
Now you can summon fighters, clicking on the portrait summons it and theres a cooldown
Added the group preparation system, when a character is already in your party it will change its portrait in the upper section. The you will place it in the formation
In this new update, now the magical characters spawn a projectile that deals damage
I have been working a lot on the code, so there's not much to show, had to change from dsLists to dsMaps in order to get a more friendly code. But still as a little visual update, now we have Title Screen and Main Screen (i guess?)
We just added our first Enemy, the classical Slime. This time I will show it with a Video
Even though it can't be really seen here, now there's a level up system for the characters, this battle resets when one team is out, on every battle reset the characters stats update
This is just the concept idea for the Stage Selection, as it will be separated in Chapters, depending on the chapter you choose you can see the Main Antagonist in the back. For now her name is Kioku, a magician who can control Memories.
Small update after the huge data loss.
We are back in the point where I was last time.
Enemies can now spawn from the enemy base
The characters and their design will remain the same, now the mechanics will be more like a Tower Defense (Kind of like in The Battle Cats)
I had issues with my PC and wasn't able to continue the project, but i'm back with a new mob. The Yukkuri (based on a meme) it shoots a beam in your direction if you are close enough













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