
I'm planning to release another demo build for a small group of testers on my Discord server.
If you'd like to volunteer for the private testing - or just want to hang out with us at the Crow Bar - feel free to join:
Next up
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If you want to find out what this bot is capable of, feel free to join the server! https://discord.com/invite/uqacD4Y
A WIP non-euclidean space in the Fragmentation level of Through The Fragmentation.
Released a slight remaster of The Hidden Fragmentation. Version 1.1.0 fixes the technical issues the original game suffered from. Also, there is 64bit support and a new volume control as well.
Ν‘Β° ΝΚ Ν‘Β°) Guess what's going to happen today!
A few screenshots from the upcoming update of Through The Fragmentation.
The Steam page is finally published! https://store.steampowered.com/app/1572040/Through_The_Fragmentaβ¦
This is really weird. Am I the only one who gets redirected to this page whenever I'm trying to open a HTML build of a Unity game?
When you're working with graphics relying almost entirely on simple flat colors and color gradients, it's quite important to know if players with any type of color blindness will still be able to play your game.
Well... the day has finally come, guys. Through The Fragmentation is out! Both 32bit and 64bit versions are available for Windows.
Through The Fragmentation was originally a cross-platform point and click adventure game with multiple dialog options and tons of lore to explore.
The main reason I switched back to first person was I felt the third person perspective very limited.
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