Game
Through The Fragmentation

4 years ago

It's almost surreal to say, but... the game is completed! There is a huge chance it'll get released till this weekend.


Technically the game is done and right now I'm waiting for Steam to verify the completed build. It'll probably take a couple of days, but there is a chance that the release can happen at the end of this week.

But...

Achievements unfortunately don't work in non-steam versions of the game right now and adding that feature will probably need a couple of days. I'm admittedly not the fan of achievements, but since the beta testers seemingly enjoyed unlocking them, I had to realize it's a fun little addition.

Anyway, the release date is basically on the doorstep. Thanks for your support and patience, guys! It has been a long and... unfortunately often torturing journey for me, but it was hopefully worth the effort.

We'll see that pretty soon...



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Well... the day has finally come, guys. Through The Fragmentation is out! Both 32bit and 64bit versions are available for Windows.

A few screenshots from the upcoming update of Through The Fragmentation.

When you're working with graphics relying almost entirely on simple flat colors and color gradients, it's quite important to know if players with any type of color blindness will still be able to play your game.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Me and the testing team be like

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

π˜”π˜¦π˜’π˜―π˜Έπ˜©π˜ͺ𝘭𝘦 𝘰𝘯 𝘡𝘩𝘦 π˜‹π˜ͺ𝘴𝘀𝘰𝘳π˜₯ 𝘴𝘦𝘳𝘷𝘦𝘳...

If you want to find out what this bot is capable of, feel free to join the server! https://discord.com/invite/uqacD4Y

Our first post is a gif because we are BRAVE It's not moving in the preview but here we goooooo

Through The Fragmentation was originally a cross-platform point and click adventure game with multiple dialog options and tons of lore to explore.

The main reason I switched back to first person was I felt the third person perspective very limited.