2 years ago

I'm solo developer, currently i'm developing a open-world role-play video game, my game is in early stage, but i do have developed the character creation tool for the game, and i'm so thrilled to shared it here with you

https://www.patreon.com/user/posts?u=66869589




45 comments

Loading...

Next up

(#CC > #GamePlay) From CC Tool to Gameplay I officially done it, now my characters created with my CC tool can be fully transferred used & remodified if need inside the game, I was working on this for the past to days, that's why I didn't post anything.

(#MapUpdate #WorldPartition) I've Update the visuals added weather effects and more to the game, and on top of that, I've created world-partition setup for foliage, so I can optimize the game as much as possible so everyone can play it.

(#Update #VolumetricLights) I've developed new volumetric lights for my game, using UE5 Niagara system, to add more realistcity to the game and feel more alive. They are animated as well so they feel like they are made out of dust. Video Coming Soon!

"Laboratory" l The Afton's Register Chapter 2 Cinematic Teaser Trailer

(#Update #Movement #Combat #Weapon #WIP) This is work in progress weapon system in "#TheZExperiment" Game, I showcased I little bit of interface but as an early stage everything will be completely changed and made to looking nice and fit the game itself.

I’m a solo dev making a handcrafted dark fantasy world full of secrets and rich lore. No Lumen, no Nanite—just classic lighting so it runs on your toaster. Love The Witcher, The Last of Us, or Monkey Island? This is for you.

(#Update #CharacterClothing) I Just tried a bunch of different mix with clothing that I have develop until this point just to see how it will work at runtime. (#FullyReplicatedMultiplayer)

(#GamePlayVideo #NewVolumetricLights) I've posted a pictures of new volumetric lights I've been working on using Niagara on UE5, and in this video I showcase them at run-time, hope you like it. And most importantly I officially added map to my game!

In Lobo, cozy spots actually heal you. Bed heals 3x faster, chair 2x, campfire 1x. Sometimes survival isn’t about fighting; it’s about resting.

(#MapDesign #ScriptsDevelopment) I want to showcase everyone how i do my maps, can by any size any shape i wanted to, my PCG tool generate all the stuff i need rest is history Hope you like this video, Thank you so much for 700+ Followers !!