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(#Update #CharacterClothing) I Just tried a bunch of different mix with clothing that I have develop until this point just to see how it will work at runtime. (#FullyReplicatedMultiplayer)


(#MapDesign #ScriptsDevelopment) I want to showcase everyone how i do my maps, can by any size any shape i wanted to, my PCG tool generate all the stuff i need rest is history
Hope you like this video, Thank you so much for 700+ Followers !! 
Quick peek at my loot to equip flow. Open chest, grab gear, drop it straight into your hands. Still early, but the core is solid and works with both controller and KBM. More polish coming soon.
Light work today on combining a piece of data and a checkbox. Unreal can't do this through C++ templates so I had to manually make a variant for each data type. Made it for several universal Blueprint data types.
(#ChracterSwitch) Showcasing the capabilities of switching your characters at runtime without losing any progress, character keep maintaining their traits and everything else but be careful white they are disconnected that still ticking.
(#MapUpdate #WorldPartition) I've Update the visuals added weather effects and more to the game, and on top of that, I've created world-partition setup for foliage, so I can optimize the game as much as possible so everyone can play it.

Living room test
























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