Game
Project Atral: The Riddle of Durendare
5 months ago

I'm soon upgrading Cosmo (my Gaming PC) to the MSI GeForce RTX 3050 Ventus 2X XS, which has 8 GB of VRAM. My new RAM are also on the way: 32 GB. This gives me a few new resources for development (building lights, shadows, geometry and so on).




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New contents:

- Stairs to the cottages

- Wooden pillars for the cottages

- Door numbers

- Mini Map frame has a higher resolution now

Fixed problems:

- Newly placed trees are no longer standing rotated. Thanks to @KingCobra1998 for the help!

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

Despite horrible neck pain, i'm working on the foal model, which is supposed to be in the herd of horses on the island.

Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project

The unsolvable problem in the settings menu caused me to rework it. It's now only accessible by the pause menu. The settings menu got only slightly reworked. The "back" button is bigger and i had to put in a background.

A few behind the scenes pictures for you, if you're curious.

It was a sh!t ton of work to do that, but the settings menu and the main menu are now mostly working! In the main menu only "new game" and "quit" work so far. The closing of the settings menu is still buggy. Working on fixing it!

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.

I've worked on the criollo definitivo model. It will be the base for the ingame horses. I have to refine it a bit, then i can reduce the polygon count and texture it.