I'm sorry if anyone actually saw this and wanted this, but I need to say this:
Sonic.exe 2.0 is discontinued until further notice.
I am not ready for this kind of thing yet; I need more experience, and all the sonic engines out there are confusing to use.
Next up
Heya! I am back on developing this sonic fangame now, and I actually have something to show for it (early prototype stuff shown above). It is officially undiscontinued. Progress will still be slow of course, but I feel I will have a lot of fun making it.
Made an arena system for an undertale framework I am working on in Godot.
Nevermind, lol.
Unitale is great and all, but you need Unity to do the overworld, and my computer can't run the Unity Editor :/
Anyways here's a video of me testing the box collision. I fixed the glitch in this video shortly after.
Small Update Regarding the Development of Noelle's Repentance
Been working on a 1st person dungeon-crawler RPG thingy themed around pokemon (1/3) This is the prototype for the overworld stuff.
Mad Mew Mew but they're a Mew instead.
Been working on a 1st person dungeon-crawler RPG thingy themed around pokemon (3/3) These are some concept arts! The stuff besides the first one are REALLY old. Have been having this in mind for a while.
There will be a new banner,
The old one traced official sonic art, and it was really obvious.
Here is the old banner for archival reasons.
Been working on a Undertale framework for Godot. So far I am working on a clamping system so the soul thingy stays in the box.
Been working on a 1st person dungeon-crawler RPG thingy themed around pokemon (2/3) This is the prototype for the battle system. VERY WIP. I got selection working. So that's cool!
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