Game
something
5 years ago

I'm thinking of streaming me modeling the environment, does that seem like a good idea?




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Remember how I said this game wouldn't have a 3d environment. Well... I can now officially say that was a lie.

I've just made a pretty big commit. Okay, it's actually pretty small. So small I actually negated the most important part in the description, this commit also standardizes how objects are interacted with.

I have a folder on my computer called fun, and i've just realized that it's contents basically sum up the previous 4-5 months.

Also gotta love how the engine includes the right steamworks sdk, but then tries to pull from a different version.

Updated the first screenshot to include the updates to that section. (Edit: Fixed interaction text being not included in screenshot)

Teardown with mods is fucking awesome.

I've minimized struct usage down to this singular struct, though I am afraid I will have to use a struct for custom commands. Thankfully if I do it right, it won't be too bad. I haven't had any problems thus far, wish me luck. :)

Out of the recent project loss, this was what I have been able to salvage, and half of it isn't even my code. (Most of it isn't even actual code, mostly just materials and huds, nothing that will really speed this up)

Decided before I go to bed I'll share a screenshot of the chapter select menu.

I'm posting this using a browser I made in unreal engine, no joke. 100% real, (I'm changing my password after this, I don't trust this)