Game
The Code
6 years ago

I'm unable to interact with this page as much as i used to, i got a chance to go work so I'm taking the opportunity to build funds for ch 2 and work on my kung fu training a bit. if you have any concerns and need a direct line my email is cmag1019@gmail




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if you're interested in learning a bit more about us, we were featured in the february issue of Indie Gamer Magazine. he did an amazing spread for us amd some other awesome looking indie games, check it out!

Dialogue is in, with conditional checks and branching options as well, its feeling more like a game already

random post, but this is where 85% of the game was built lol. my sister is selling it and it'll be gone tomorrow, but i wanted to document and share. a little 'behind the scenes' type thing lol.

WIP of the intro cinematic. Still very rough draft... but now we'll be able to add cutscenes and dialogue, to actually let the player communicate with the townsfolk and learn the story.

Exciting :D

Reworked some of the farming systems to help a bit with more accurate placement. so now the player can walk when they're tending the garden and the hit locator will change colors depending on if it hits something else or not.

The deeper you go, the darker it gets...

took all day but it's all in now. every level gives one point in every stat, and your playstyle will affect your characters stats as well. swinging a sword increases strength, hitting enemies increases sword ability, etc.

some of the ledges and torches that help guide the path now. definitely much easier to find the right path/climb the towers now.

I have yet to beat the boss without taking damage, he always gets me at least once lmao. maybe you can do better :D

I'm bad at predicting time frames 😆 every time i think we've only got a few weeks left, something pops up to steal my focus lol... we're still making progress though, getting the village updated, combat reworked a bit, and ai improvements.

in case you need the controls layout until we're able to update it. gameplay hint; don't underestimate how useful a well timed dodge roll can be 😉.