Next up
Dialogue is in, with conditional checks and branching options as well, its feeling more like a game already
The deeper you go, the darker it gets...
I'm bad at predicting time frames 😆 every time i think we've only got a few weeks left, something pops up to steal my focus lol... we're still making progress though, getting the village updated, combat reworked a bit, and ai improvements.
digging the title screen, and the music helps make it feel like a real game lol.
what do you think?
if you're interested in learning a bit more about us, we were featured in the february issue of Indie Gamer Magazine. he did an amazing spread for us amd some other awesome looking indie games, check it out!
We're launching a demo for our game "From the Heartlands" soon, if you'd like to check it out we have a page for it here on gamejolt now 😀. Heal the land, build up your homestead, help your neighbors and fight back the Witherbark.
Reworked some of the farming systems to help a bit with more accurate placement. so now the player can walk when they're tending the garden and the hit locator will change colors depending on if it hits something else or not.
still chugging along on the update, things are coming together pretty well 😁 hopefully we should have something playable out before too much longer.
took all day but it's all in now. every level gives one point in every stat, and your playstyle will affect your characters stats as well. swinging a sword increases strength, hitting enemies increases sword ability, etc.
Updates to the crop system so you can tell when they're ready to harvest. also working on building add-ons for the homestead so now chicken coops are placeable. chickens can be harvested for their meat if you need it more than the eggs











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