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My favorite kind of hell. Majora's Mask. A very dark game as you are a freakin 10 year old trying to stop the moon from crashing down to earth in 3 days. having to find the four giant thingies, to stop the moon, and all, its cool.
I fear this image is telling the truth. I did do and say that. for reference, I had a piece of pizza in my room, that was 3 days old mind you, my cat ate all of the cheese off of it, so i took it, as it was stale, and hit it on my head, shattering it :3
I stopped using backdrops as broadcast blocks because well... thats not how backdrop blocks are supposed to be used. and overtime it gets more complicated to develop. although, it makes things a lot less laggy! yes this is some of my oldest code
oldie but goodie: helo
Scariest moment of my life holy shi- so i accidentally sent my almost complete Mari Yume sprite to somebody to show my progress, but i accidentally sent it to ForzaSans... very scary lmao.
Moi OuterTale Fon Fimoz
favorite part about game development is the idea that firstly, you can create worlds at will & have fun with them, but i also like when people just make something up and that becomes something in your brain like, "Hey, i can make that!" its cool
Andrea's Penthouse
A lovely, expensive penthouse situated next to the iconic Crystal Beach [Bayside Region, Izwelezo Sector].
Andrea's father, Marquise, moved the family to the relaxed Bayside in hopes a scenery change would make his children happier.
i have the habit of not planning ahead for anything game development wise (like, not planning any attack patterns or dialogue) and just end up going with the flow. but that usually works out for me.














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