2 years ago

I made a pixelated animation of Dread as part of a revenge attack on @SubterraneanExhibit




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For day 1147 of coding, I put a red shader on the player when the knockback happens. I'll need to see if I can apply a similar shader during the invulnerability period

For day 1148 of coding, I've added a flashing red color blend during the invulnerability period. I am currently working on how to apply it as a shader instead

For day 1153 of coding, I think I fixed an issue where an infinite loop is caused by the moving object. Now it seems that the player is being knocked back in a weird direction

You might be able to imagen why I choose this one, but anyway this might be the first time I actually drew legit gore and ngl I'm proud of it, and holy moly it was fun to do too. @RedSennaar

For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks

I made an animation of @SubterraneanExhibit 's Dragon breathing fire for my Artfight Defense

Artfight Profile: https://artfight.net/~SubterraneanExhibit

For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen

For day 1149 of coding, I've managed to replace the image blend with the appropriate shader

Queen Bee

For day 1152 of coding; I fixed the issue with getting hurt during the invulnerability period, but now there are other collision issues that need addressing