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For day 1149 of coding, I've managed to replace the image blend with the appropriate shader
For day 1148 of coding, I've added a flashing red color blend during the invulnerability period. I am currently working on how to apply it as a shader instead
For day 1146 of coding, I tried shortening the invulnerability period and making the "blinks" more rapid to see how it looks overall
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite
You might be able to imagen why I choose this one, but anyway this might be the first time I actually drew legit gore and ngl I'm proud of it, and holy moly it was fun to do too. @RedSennaar ![]()
For day 1145 of coding, I've added the invulnerability time to the lower left portion of the debug screen
For day 1150 of coding, I tried adding yellow through the draw_sprite's image blending to see how it looks
I made an animation of @SubterraneanExhibit
's Dragon breathing fire for my Artfight Defense
Artfight Profile: https://artfight.net/~SubterraneanExhibit
For day 1153 of coding, I think I fixed an issue where an infinite loop is caused by the moving object. Now it seems that the player is being knocked back in a weird direction













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