2 years ago

I made a pixelated animation of Dread as part of a revenge attack on @SubterraneanExhibit




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For 1180 of coding, I was doing some testing on collisions. The collision glitch in this video may be a problem, I might just design in way where it doesn't occur for now

For 1179 of coding; I should've realized this sooner, but object creation order is important for object interaction. I swapped the speed and positions of the test objects

For 1181 of coding, I am working on being able to push certain objects

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For day 1175 of coding, I have found another collision error trough testing

A proud and noble warrior, Garen fights as one of the Dauntless Vanguard.

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See more variants of Garen for inspo 🔽

For day 1174 of coding, I now have the damage reaction done only when inactive

For day 1176 of coding, I tried incorporating the object's speed into one of the !place_meeting() conditions to no succuss

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Enter to win Opera GX’s #FirstStandArtContest! Art is your weapon. Garen is your champion.

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For day 1177 of coding, I think I've found a solution to the horizontal collision being detected on vertical movement. I'll do some testing later to iron out any further collision issues