4 months ago

I made a pixelated animation of Dread as part of a revenge attack on @SubterraneanExhibit




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For week 45 of my weekly pixel art, I made this weapon from the NES palette

For day 674 of coding, I have utilized the directional entry register to place the player on the appropriate side of the room

For day 685 of coding, I put in code to allow the rocks to be destroyed when interacted with. I plan to utilize this code to be used for other objects with similar purposes

I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask

For day 681 of coding, I have changed up the rest of the wall tiles and changed the floor of the maze

emotional tunes

(swipe to the right to see the original image!)

: Aseprite

For day 676 of coding, I made a separate state for the player to stay still during certain room transitions

For day 675 of coding, I have it to where the player continues walking through the transition to give the appearance of traversal

some character designs

For day 684 of coding, I'm currently working on spawning rocks that can be broken. They don't do anything at the moment