10 months ago

I made this NES styled sprite of Solete's OC, Violetta, as revenge for an attack

Target's Profile: https://artfight.net/~Solete




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For day 866 of coding, I have given the pickups a visible hitbox during debug to further see the point where they start getting pulled in

For day 876 of coding, I've added some boxes behind some of the debug information for better visibility

For day 879 of coding, I found out that some of the information for displaying player states in the debug was missing. They have been added now

@AnubiArts is a Jolter to Watch, pixel/low-poly artist, and a creator of Art Weeklies! Follow @AnubiArts on #GameJolt before the quest ends on June 3 and you'll get Coins!

For day 868 of coding, I am following along on the basics of shaders. part of the tutorial showed me how to apply a greyscale effect to a sprite. Of course the effect is just for testing

no exit #pixel daily; miniature garden

For day 867 of coding, I have started studying the basics of how shaders work in GMS2. Right now, It's a little hard to wrap my head around; but I'm getting there

For day 875 of coding, I'm looking to adjust the text color for the debug info; but I think I might just make a display box for them instead for visibility

T hE f i nA L b A T TL e

For day 871 of coding, I was shown how to do this now from further in the tutorial