Hey all! I'm mostly gonna be updating my bullet points from last time, including some new things I have added that relate to those bullet points. But, to start, here are some completely new things;
I made a new title screen! You can see the early outlines of it in this video. Above or below me, idk how Game Jolt displays videos in article posts. Regardless, there are only 2 things I have left to do for it, one giant and one minuscule - the extras screen and splash texts. I actually got a prototype for splash texts functional, all I need to do now is actually make some splash texts. But I don't view that a high enough priority for me to work on right now. The extras screen is something I have no ideas for yet, and I'm sure it won't even be ready by the time the first prototype is publicly available!
Stealth mechanics:
Not at all changed. These will be changed *very* late in proto1's development. I'm also throwing in the player detection system bullet point into here; still the exact same as well.
~Cutesy animations~:
Villager has been given a new flag for "stressed", where his facial expression shows his eyes widened and his mouth constantly open when sprinting.
Footstep sounds:
Not at all changed. No new materials have been added, so it's not necessary.
A custom menu:
STILL working on the options screen. For some reason I lose steam when I have to look at that thing. You might understand why if I were to show you it. The animations for switching between the AUDIO and VISUAL tabs is done, just the animation for closing out of the menu is yet to be finished.
Swimming mechanics:
Not at all changed, and I'm not going to worry about it for proto1. It's not a priority.
A day and night cycle:
Still haven't touched it in a while, still could be broken. Again, a priority for later development near the end of proto1.
Overworld movement similar to Chrono Trigger:
This somehow BROKE a little bit since the last devlog. Specifically Villager's home no longer shows text, but Village 1 (temporary name) still shows its text correctly.
Job minigames:
I've cut the ideas I had for everything but the blacksmith job. The blacksmith job will be the only playable job. It's better this way, as I don't have to spend another 9 months of my life stressing out about how to make another job minigame, plus Villager probably wouldn't want to work 5 different jobs at once.
Hanging out with NPCs:
I've also cut this. In its entirety. You can check out the remnants of it in the game's files once proto1 is available for download, but it's too much work.
Randomly generated mining area:
I still want this in the game, even if it's not in proto1, but... again, it may be too much work. My idea for it is just to replenish materials at the blacksmith's job, since the mine is right outside in the backyard of the building anyway. I'm not sure if crafting better gear will be a feature of the mines.
(God, Game Jolt's formatting is so annoying. I hope this doesn't look awful in the post.)
I've added a friend to the dev team! Give a warm welcome to @cadavercape . She is the developer of Steve RPG: New World +! Please check out that game as well, she has done very well with it so far! Hopefully, with her help, this game will be able to truly see the light of day.
To be fully transparent, all I am really aiming to do with proto1 is to have the server hub area complete-ish, and have a way to enter The Wild West's server, and MAYBE be able to do a couple things there. All I have left to do to reach that goal is finish the game's opening, add some villagers around town, have some scripted cutscenes happen at Villager's home, and open the floodgates - I mean, open the ability to travel to the server hub, and by proxy The Wild West. I am not going to be creating any more new tiles. At least, any new tiles that are not necessary. They will be left as default assets for a while, maybe even until the release of proto1. This all should be doable quite soon, as long as I still have the motivation.
Thank you for tuning in! I hope to update you all again soon. You also may have noticed that I have updated the Game Jolt page to include more songs, and the thumbnail + header images are now the same as the title screen art that I made.
0 comments