Next up
Protoman/Blues is here, with a new intro and some new mechanics
Protoman volvio, y no en forma de fichas, sino con mecanicas nuevas y una intro mejorada
So, part of the tileset are ready, now the levels generates 256x224 screens randomly (with some exceptions to avoid softlocks and bs like that)
FINALLY, i hate how this youtuber is trying to manipulate the PvZ community, using paywalls on his trashy patreon, victimizing himself saying that EA cancelled the game cause Replanted is worse.
For the sake of God! you can't gain money with fangames...
...
i will continue with the new version of Anima Messorem (later), for now i will make a remake of the first build, fixing the bugs and avoiding some filters that makes the game unstable (here are some of the luigi new sprites, white BG cause unfinished)
RIDING IN MY DOG, RIGHT AFTER A BREAK
Auto's Shop concept made by Drafex14
We started with the development of the local co-op mode and with the generation of random "level screens" :D
Ya estamos haciendo el co-op y la generacion aleatoria de "pantallas de nivel"
Early random "level screen" generator, 4 now only have 4 256x224px "screens".
Generador temprano de "pantallas de nivel", por ahora solo tengo 4 "pantallas" de 256x224.












0 comments