Strap in, this is a long one. I’ve pretended throughout these past few months that everythings fine and dandy, that I’m doing better when In reality, I’m just not.
I’ve been stuck in this cycle of despising myself for so, so long now, stuck in a cycle of staying online instead of meeting actual people face to face, just being glued to a screen. This, alongside a recent event which I will not be mentioning here has just made me realize, I need to go.
To clarify what that means, I am not leaving the internet, or at least, not forever. What this is going to do is allow me to step back, and dedicate my time to irl stuff, like I should be. My family, meeting new people, etc. I won’t dive too deep into the details of this, but I don’t need to.
Point is, I need a long long break, just not a permanent one. Now, before I discuss what this means for my projects, I want to talk about something. A while ago, I said that after Lament is done, I will be leaving gamejolt. That is happening right now, sorta.
My leave from gamejolt will play out like this. Once in a blue moon, you will get updates on upcoming projects of mine (if there are any). Aside from that, my interaction with gamejolt, and the fnaf/fnaw community ends mostly here. Now, what about my projects, are they being scrapped?
Answer is yes, and no. Good news is, the gameplay in both of my projects, those being Fnanw and Lament respectfully, is pretty much done. Bad news is, there are parts of them that are still unfinished, and to be frank, I don’t have the motivation to continue. So, here’s what I’m gonna do. Tomorrow, Fnanw will be released.
Most of it is done aside from the credits in the extras menu and the phone calls, but other than that, it should be good for launch. Instructions will be released with the game to tell y’all what to do against the enemies. Then, there’s Lament, which I wanna take a bit more time on. I’ll finish a couple things with it, but sadly, cutscenes, endings, extras, monitor skins, achievements, etc, will not be included.
I also will show off scrapped content from my other two projects, such as what I had planned for Wario’s and an update for Flatline. After that, I’ll stick around for bug patches and leave once I’m done. As I said, not forever, but for a while. I’m gonna take my time, get back on my feet, and when I’m ready, I will return.
Things won’t be the same however, and I hope y’all will understand. Maybe Lament and my other projects will be fully finished one day, but for now, considering how long y’all have been waiting, instead of starving you even longer for a game I may never finish, I might as well give it to you instead of keeping it locked away.
Again, the gameplay for Lament is mostly done, so, it should be enough, at least I hope. Thank y’all for the continued support, I can’t thank you enough for what you’ve done, really, I can’t.
I’m sorry I can’t fully deliver and give y’all what you deserve and what I promised you, but, I need to do this, I need to change, I need this cycle to break. Thank you, love y’all. Goodbye.
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