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It is said that a person's method of problem solving can tell you who they are...
Which one(s) would you wanna hang out with?
There is a unique frustration about fixing a single buggy menu button taking ALL DOGGONE DAY...
...but AT LAST, the logic building for the entire game is done!
All that's left is to make the rest of the game's assets and paste 'em in! (update in article)
Now that the demo's been out for a month and some change, I can finally introduce him here.
You'll barely see him in the game, but he is very important to the webcomic and a project as a whole.
This Wolf Makes Me Smile... :)
One thing that I didn't get to explain in #Devruary that I feel EVERY dev should understand:
A REALLY good practice for game development is to make sure the target audience learns of the game and doesn't forget about it (more in article, PLEASE READ)
Grumpy Andrew (My New PFP)
So I made this helpful little chart back when I made the storyboard to canonize the age range of the "Center 10" eternals of the Eternal Frenemies story!
The "REWIND shorts" refer to the Gacha Series I made to flesh out their school days(more in article)
On tap for #ScreenshotSaturday, we have the CG gallery! Aiming for at least 20-40 images for the full game, but 8 are available in the #demo, so go play!
PS: Players who get all four demo achievements should then see a bonus CG on the main menu screen...























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