20 days ago

One thing that I didn't get to explain in #Devruary that I feel EVERY dev should understand:

A REALLY good practice for game development is to make sure the target audience learns of the game and doesn't forget about it (more in article, PLEASE READ)


This means that when you plan to commit to developing a game, especially as a non-commercial dev/team, be prepared to scream into the void for a LONG TIME with your devlog (if not make some extra social media accounts) - hear me out:

The Internet has many places where special interests come together, and those can yield very specific audiences for which your game will be a near-perfect fit, and/or the right people to help you see your game through.

  • If you are looking for help in your game, like sound or character design, it is best to find places where multiple people skilled in what you are looking for will most likely be (For example, you could make a post here asking for people to voice act, OR you can go to a site where there are lots of people looking for VA work and post there.)

  • When you are building your game, or getting it ready for release, be sure to find out who your game will most likely appeal to and then make consistent posts about your game in those social circles (for example, posts about a 2d-pixel RPG will probably work best in spaces where pixelart fans are concentrated).

The reason why I say a long time is because it will take a long time - creative markets are often very saturated (lots of people with lots of projects). Realistically, only 10% or less of our reach (number of followers, etc) will actually interact with what we create/post, and that number will only go up with enough time and a little luck. You may not hear anything substantial for days or weeks or months, but YOU MUST NEVER GIVE UP.

One lesson I have learned is that in sites as saturated as this one, you CANNOT shut up about your work for too long if you want it to stay on the public's radar and have a chance of reaching who you want it to. I'm not saying you have to have something presentable everyday, but don't just up and leave your project for a month without notice and expect people to still be interested. Same goes for the word itself - if you really want your game to get attention/interest, make consistent public posts, don't always restrict it to the DM of the first person to give positive feedback.

You have to let the WORLD know, and not let it forget.



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Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

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#webcomic #meme #OC #art #animation #tiktok #funny