I noticed that I updated TIG to 0.4.0, but I can only play 0.3.0. I think the file should update completely by later today or tomorrow. #theinfernogame
Next up
Okay, I finally got a part for another project done, so I can focus on this for the day. I’m going to carefully draw the background assets for the kitchen. I still made sure to darken my room for a better view. Process details are in the article below.
Minor Update: the Morality mechanic will replace the Health mechanic. Basically, you get a game over if you make too many bad decisions. You wanna make good decisions to keep your bar high. If your bar gets too low, you lose and get the Game Over.
I wanted to try custom controls for my games, but it was always on the Options Menu To-Do list, the last things I did. I decided to I'll add it to the Pause Menu so people can change it anytime. Right now I'm moving it to the UI's Layout
A small #sidescroller #horror inspired by me getting sick at the start of the year and binging on Atlantic Canadian folklore! I call it Escaping Ankou! Currently in Alpha.
Hello, Everyone. I have two announcements:
The first is that I'm going to focus on another summer project and summer job to cover the costs of health matters. The Inferno Gang will not be shelved, but progress will be slower.
Celtic knots are hard, but pretty satisfying when I can get them right
I’ve finally conquered my perfectionism long enough to make some sprite assets. It was fun playing with smear frames to show a bit more life in the animations.
This is a video of a short #sidescroller #horror with a Timer mechanic. When would it be a great time to play this kind of game? (before bed, after work, while waiting for something, or another time?) Comment down below! It's for course research










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