**Why make this change?**
This is a big change in retrospect, because the player will have to change their approach and I have to change a lot of aspects in the game. However, the Morality mechanic was something I wanted to add from the start. I didn't go through with it because I wanted the game to be linear and have one ending. With a Morality meter, there's an expectation to have at least two endings. It's just been recently that I was able to think up how to install the mechanic that could keep to those plans. If you make too many bad choices, you lose. If you make many good choices, you'll win.
**Why replace the Health?**
I don't want to make this game too complicated. There just needs to be one way to win and one way to lose and that's all the game really needs.
**What are the Good and Bad decisions?**
For now, that mainly revolves around the Imp Staff. Diablo can make good decisions by not bothering them or even helping them. He can make bad decisions in the form of bothering them or messing with them. I'd like to think of more ideas to create more variety.
**What else does this change?**
A few things. One of them is the story. McInnes isn't missing like what was originally planned, but he'll be around to monitor and judge Diablo's actions. The current story is that Jezebelle is up to something and is keeping Diablo out of it, which he can't stand. Unable to convince Diablo to not get into it, he reluctantly joins to help Diablo find her to figure things out.
**Any other changes?**
I've made a couple more changes, but that's all I'm comfortable showing right now. Thanks for reading!
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