1 year ago

I only just noticed it's the Spawn Day of this account!
Hard to believe I've been here for 6 years, huh? Since the original CPW game!
I unfortunately don't have much I can show just yet still, but here's a little something: Tophat's new cutout art!


I apologize for uploading this later in the night, I just know I'll forget if I put it off until tomorrow :P

I can say for a small update though: Lolbyte's AI was just finished the other day! This means her, Russel, and Tophat are mostly done outside of any future fine-tuning. Silver Chicken will probably be up next :) Squeaks (our coder) is currently wrapping up his college work, and I just finished a BIG commission that was taking up most of my time, so hopefully we can pick up the pace more soon!

-Rose



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A quick question for you guys! See article:

As mentioned in my previous post, I would like to post on here about non-fangame games I'm working on too. This is Rook, Tootsie, and Roe (left to right), which are 3 out of 11 characters for an upcoming fighting game I've been working on.

Finished up the ONWYN 1 cast!

I'm pretty happy with these models though I've noticed some inaccuracies I may go back and fix at some point.

Credit to thudner, the UFMP team, and the model porters for various model parts.

We now have a Security avatar frame available for purchase with Joltbux! Now if you guys want to support our team in a way that isn't just charged stickers, you can! (Or maybe you just want to show some Party World pride...) #fnaf

@ryon is a Jolter to Watch, game dev, programmer, and artist who worked on Five Nights at Friedrich's! Follow @ryon before the quest ends on July 15 and you'll get Coins!

Stickers have been updated! They now properly reflect the new designs instead of the older ones. (And for some of you, may even be your first look at a few of the new high poly models!) #fnaf

Small devlog update to help break the silence. Read below! #fnaf

2026.

More work on Vicious Right Hook We actually managed to model and implement a stage all in one day which was pretty cool. It's not 100% finished but its pretty damn close in comparison to most of the stuff implemented so far.