3 years ago

I only see the 'test' option in the Target menu, whereas the website says that I have the license to build for HTML5. How to fix this?

Edit: I fixed it, if someone faces this issue in the future just logout and login again!




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Added boss fight! (ft. Cow-FO that shoots milk carton at you)

#Doge2TheMoon #OperaGXGameJam

IT'S FINALLY HERE!

The jam was a really fun experience :

1. Learnt a new game engine

2. Learnt a new language

3. Learnt pixel art (sort of xD)

4. Met cool people

5. Had fun

Thanks Opera and GameMaker! #Doge2TheMoon #OperaGXGameJam

The NPCs in Weefager are full of charm and are very important for uncovering the game’s deep lore! If you love Weefager, be part of it by joining the Kickstarter pre-campaign!

https://t.co/kDqjgqs2UU

Added 2 player support. Now you can also play as buff doge 💪 #Doge2TheMoon #OperaGXGameJam

I had intentionally slowed down the fire rate in 2 Player mode to get a feedback on how it affected the gameplay (as I didn't have someone to playtest it with me). After getting some negative feedbacks I've updated the game with increased rate of fire!

Continuing on the theme of me accidentally launching things too far... I accidentally created a rocket! (It was supposed to be a double jump) Wishlist this beauty NOW for a chance to launch YOUR very own accidental rocket!

Made a small devlog for the game - https://youtu.be/bzKPQ8AuJ9Q