One Year of Unity Game Developement!
Been a year ^^play the game here - https://play.google.com/store/apps/details?id=com.makra.ToiletSpinnerdiscord - https://discord.gg/r9WMYSwj
https://www.youtube.com/watch?v=HeaLfiw1AVU


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Made a small devlog for the game - https://youtu.be/bzKPQ8AuJ9Q

I had intentionally slowed down the fire rate in 2 Player mode to get a feedback on how it affected the gameplay (as I didn't have someone to playtest it with me). After getting some negative feedbacks I've updated the game with increased rate of fire!

Happy Devruary! Devruary Day 3 celebrates @Jacorn ! He's a small game developer working on a few projects including Forgotten at Fredbear's! We also have a question for the devs of Game Jolt: What game made you want to be a dev?

Take the Doge to the moon 😃👊

#Doge2TheMoon #OperaGXGameJam

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

Added 2 player support. Now you can also play as buff doge 💪 #Doge2TheMoon #OperaGXGameJam

The jam was a really fun experience :

1. Learnt a new game engine

2. Learnt a new language

3. Learnt pixel art (sort of xD)

4. Met cool people

5. Had fun

Thanks Opera and GameMaker! #Doge2TheMoon #OperaGXGameJam

Seal Island Intro! For #ScreenshotSaturday!

Added boss fight! (ft. Cow-FO that shoots milk carton at you)

#Doge2TheMoon #OperaGXGameJam