
I ran the same test with the Player Swap mechanic. You can only choose between one or the other, depends on your decision on who will join your adventure. #gamedev #godstear #madewithunity
Next up
I'm starting on a new level (Dark Forest), but before I dress it up I need to make sure it plays good, so I start by laying out the paths using wireframe tilesets. #gamedev
Today's weekend showcase is a concept art of one of the levels: Eggo City. #screenshotsaturday #art #conceptart
Combat test with the Player Assist system. It can get frantic! #gamedev #screenshotsaturday #madewithunity
Who do you like more?
- OLD or New
Float like a butterfly, sting like a bee. #gamedev #metroidvania #godstear
So...... Out of curiosity, I wondered... "Hey, the game's inspired by Undertale, right? So why not use one of Toby Fox's songs to see how much it rhymes."š p.s - I do NOT want to get sued, so I'd definitely change it back to its original song.š
Work in progress for the character swap feature. Aether is melee, Myst is ranged. There will be more differences between the two that I will reveal along the way.
Character concept art for Sharte. Her elemental affinity is Water, and wields a halberd as a weapon.
Anelka's first attack animation (without projectile) š„
Wishlist today!
https://store.steampowered.com/app/1374370/Witchcrafter_Empire_Lā¦
#pixelart #indiegame #darkfantasy #rpg #metroidvania #indiedev #gamedev
Concept design for the Dark Forest level. #gamedev












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