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Game
God's Tear
7 months ago

I ran the same test with the Player Swap mechanic. You can only choose between one or the other, depends on your decision on who will join your adventure. #gamedev #godstear #madewithunity




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Done with character swapping! Swap between the melee tank (Aether) and the long ranged mage (Myst). It's gonna be be fun designing levels that accommodate contrasting play styles. #screenshotsaturday

Added the UI for the weapons wheel. Also checkout the special effects when swapping weapons! #gamedev

Combat test with the Player Assist system. It can get frantic! #gamedev #screenshotsaturday #madewithunity

Who do you like more?

- OLD or New

I'm starting on a new level (Dark Forest), but before I dress it up I need to make sure it plays good, so I start by laying out the paths using wireframe tilesets. #gamedev

So...... Out of curiosity, I wondered... "Hey, the game's inspired by Undertale, right? So why not use one of Toby Fox's songs to see how much it rhymes."šŸ˜… p.s - I do NOT want to get sued, so I'd definitely change it back to its original song.šŸ˜‰

Work in progress for the character swap feature. Aether is melee, Myst is ranged. There will be more differences between the two that I will reveal along the way.

Float like a butterfly, sting like a bee. #gamedev #metroidvania #godstear

Started prototyping the Player Assist feature. With a press of a button you can summon party members that will perform their special attacks. I know it looks like Ender Lillies but my inspiration was the Marvel vs Capcom games.