Game
God's Tear

1 year ago

Concept design for the Dark Forest level. #gamedev




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Speed Up tiles will boost any gnome that walks on it. It adds pressure to the player. Combined with the Shaman's HP boost ability the player will really need to up their game in order to overcome the wave. #gamedev #screenshotsaturday

Combat test with the Player Assist system. It can get frantic! #gamedev #screenshotsaturday #madewithunity

Character concept art for Sharte. Her elemental affinity is Water, and wields a halberd as a weapon.

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan to open today's slot on the calendar.

#AdventCalendar2025

Player Assist work in progress. Close, long, and mid range attacks. #gamedev #godstear #madewithunity

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @MONODO to open today's slot on the calendar.

#AdventCalendar2025

Done with character swapping! Swap between the melee tank (Aether) and the long ranged mage (Myst). It's gonna be be fun designing levels that accommodate contrasting play styles. #screenshotsaturday

Work in progress for the character swap feature. Aether is melee, Myst is ranged. There will be more differences between the two that I will reveal along the way.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Gotta learn how to aim. #gamedev