
Next up
Done with character swapping! Swap between the melee tank (Aether) and the long ranged mage (Myst). It's gonna be be fun designing levels that accommodate contrasting play styles. #screenshotsaturday
Started prototyping the Player Assist feature. With a press of a button you can summon party members that will perform their special attacks. I know it looks like Ender Lillies but my inspiration was the Marvel vs Capcom games.
Combat test with the Player Assist system. It can get frantic! #gamedev #screenshotsaturday #madewithunity
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Made some adjustments to the boss AI so that the fight is more strategic, less spammy. This is meant to be the first boss encounter. What do you guys think?
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I'm starting on a new level (Dark Forest), but before I dress it up I need to make sure it plays good, so I start by laying out the paths using wireframe tilesets. #gamedev
Gotta learn how to aim. #gamedev
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @MONODO ![]()
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Today's weekend showcase is a concept art of one of the levels: Eggo City. #screenshotsaturday #art #conceptart












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