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16
Game
God's Tear
3 years ago

Float like a butterfly, sting like a bee. #gamedev #metroidvania #godstear




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Started prototyping the Player Assist feature. With a press of a button you can summon party members that will perform their special attacks. I know it looks like Ender Lillies but my inspiration was the Marvel vs Capcom games.

Player Assist work in progress. Close, long, and mid range attacks. #gamedev #godstear #madewithunity

Done with character swapping! Swap between the melee tank (Aether) and the long ranged mage (Myst). It's gonna be be fun designing levels that accommodate contrasting play styles. #screenshotsaturday

Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!

Complete the quests in your quest log.

Play the demo & wishlist now: https://bit.ly/AetherAndIron

Concept design for the Dark Forest level. #gamedev

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Dug up these old concept arts. I will redraw these and add to the game. Players will be able to build structures to unlock features and upgrades. There's also a bit of farming and pet raising. What do you guys think?

I'm starting on a new level (Dark Forest), but before I dress it up I need to make sure it plays good, so I start by laying out the paths using wireframe tilesets. #gamedev

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Combat test with the Player Assist system. It can get frantic! #gamedev #screenshotsaturday #madewithunity