4 years ago

I recently got the dumb idea to redesign the Undertale cast to look like the cast of MGRR which I only played recently (fantastic game btw).

I only did the first DLC's cast since making these was a lot of work ^^'.




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Cupcakes Framework, a FNAF Framework for Godot got an update (1.4.0). Haven't posted in a while, so here are some of the major changes since last post.

- Refactored AI/Camera system to be more modular

- Added smooth scrolling

- Fixed a shader issue

Introducing, The Cupcakes Framework !

A FNAF Framework made for Godot 3. This framework contains the very basic nescessities to build your own FNAF inspired game on top. Visit the Github to learn more about the frameworks features.

https://github.com/Oplexitie/Cupcakes-Framework/tree/main

Cupcakes Framework a FNAF Framework for Godot 3/4, is now available on GameJolt with a new update!

- New placeholder assets!

- Made some tweaks to make some features clearer.

- Fixed some nasty bugs.

- And yes, its now availabe for Godot 4 too!

This week's Fan Art Friday celebrates Undertale! Accept the quest in your quest log to get started.

My FNAF Framework for Godot 3 has received an update (https://github.com/Oplexitie/Cupcakes-Framework/tree/main) !

It includes :

- An updated logo

- A new example project that can be used as a reference for your project

- Quite a few changes that make the code better.

Go check the Github!

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @souptaels to open today's slot on the calendar.

#AdventCalendar2025

Patswap : Goofy Goobers

My DA -> https://www.deviantart.com/oplexitie

Undertale - Sans v10 (+SpriteSheet)

If you want to use it, go ahead, just remember to credit me.

Roaring Knight: Crossover (Tentative Title)

[WIP 01]

Cupcakes Framework, a FNAF Framework for Godot 3/4 just got new update that adds Y Axis Movement, and updates the shader to make that Movement feel like 3D Movement. A Button example was also added to show how office button hitboxes should be handled.