4 years ago

I recently got the dumb idea to redesign the Undertale cast to look like the cast of MGRR which I only played recently (fantastic game btw).

I only did the first DLC's cast since making these was a lot of work ^^'.




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Introducing, The Cupcakes Framework !

A FNAF Framework made for Godot 3. This framework contains the very basic nescessities to build your own FNAF inspired game on top. Visit the Github to learn more about the frameworks features.

https://github.com/Oplexitie/Cupcakes-Framework/tree/main

Undertale - Sans v10 (+SpriteSheet)

If you want to use it, go ahead, just remember to credit me.

Patswap : Goofy Goobers

My DA -> https://www.deviantart.com/oplexitie

Made a new thumbnail for @AULordII 's and @Short_Monqey 's 'Love Struck in the rain' about a week ago

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Please follow the gamepage and the team, they're hype asf!!

https://gamejolt.com/games/love-struck-in-the-rain/556663

X.Lock v2 (My Sonic.EXE take).

Got motivation to make this after discovering a FNF track called "Last Chance" (it's a banger).

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Tried something different.

Btw the tree's on the side are made by Torva.

Cupcakes Framework, a FNAF Framework for Godot 3/4 just got new update that adds Y Axis Movement, and updates the shader to make that Movement feel like 3D Movement. A Button example was also added to show how office button hitboxes should be handled.

Don't think I ever posted the full/isolated version of the intro panels for Twisted Will (my Undertale AU) by themself so here they are

Cupcakes Framework, a FNAF Framework for Godot got an update (1.4.0). Haven't posted in a while, so here are some of the major changes since last post.

- Refactored AI/Camera system to be more modular

- Added smooth scrolling

- Fixed a shader issue