2 years ago

I recreated a basic form of my Unity Runtime List system in Unreal. Actors can easily be registered to Lists (a DataAsset) in editor, and anyone with a reference to the List asset can access info like an array of the Actors, average location, and more.




1 comment

Loading...

Next up

Kirby behaves himself enough to be in the computer room with me now. He's gotten so big!

This is Nibbler, who was a shy stray, maybe unsocialized too, but he's now a loving and relatively well behaved boy. He cuddles up a lot.

He is named Nibbler because he will nibble your finger lol.

This is Junior. He's pretty new here.

He's been hanging around for a while, but was too afraid to approach, especially with the other cats around. But now he's very attached and sleeps in the house with us. He is very vocal and sounds off when he sees us.

FUNDRAISER LIVESTREAM #SaveJim

I had to configure this in Kubuntu 25 options, because some applications like Unreal Editor and Rider were displaying noticeably smaller than they should be.

Despite what it says, it looked slightly blurry before, and not blurry now 🤔 #UnrealEngine #Linux

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Kirby and Nibbler get along, when Kirby isn't in goblin mode.

Kirby has grown up so much since he got here!

Shop Crush is a hybrid visual novel, where you connect with customers, learn their characters, and untangle the dark, Literal Illusion puzzles about them.

The game's playtest has begun. We're celebrating with a quest!

Learn more: https://bit.ly/ShopCrushGJ

Was planning to code tonight but I've been Linux theme Vibe Maxxing instead.

Wallpaper is a shader, so it is sharp and smooth.