2 years ago

I recreated a basic form of my Unity Runtime List system in Unreal. Actors can easily be registered to Lists (a DataAsset) in editor, and anyone with a reference to the List asset can access info like an array of the Actors, average location, and more.




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HOW TO Configure 'Free Camera' on Right Stick for Mystical Ninja Starring Goemon PC Port ๐Ÿ‘‡ (Works on SteamDeck too!)

Castlevania Circle of the Moon misspelled Tonfas as "Tonfers" lol. Anyway, this is what the sprites look like. I'll release the full Nathan sprite rip when everything is completed. There's a lot of variants, it's a lot of work!

More progress on Nathan Graves CotM sprite rip.

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

There's still time for YOU to be part of it. Check your quest log to get started.

All artists are tagged below! ๐Ÿ”ฝ

Simon SCVIV sprite rip coming along.

It's time for honorable mentions! ๐Ÿž๐ŸŽ‰ [Article!]

More progress on Simon Super Castlevania IV sprite rip.

I went looking for custom Steam images for SteamOS Devkit Client, but there wasn't a satisfactory Grid for it, so I made one

https://www.steamgriddb.com/grid/607445

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

A preview of the Poison Claws for Nathan's sprite rip. It's interesting how the base sprite has a placeholder yellow shape where the weapon is meant to be overlayed in game.