
I reworked the level design in Béton Sanglant to make it more vertical.
You can see the old design at the beginning. New design has more platforms and more ways to move jump and go higher 🔥
Next up
I'm testing making Hyperslice more bullet hellish and it feels good 👀 Try the demo on Steam https://s.team/a/2977820
The snake enemy is starting to be pretty cool! Can't be sliced when too long, regrows when cut or splits into two enemies 😎
Try Hyperslice on Steam: https://s.team/a/2977820/
The Hook enemy in Hyperslice is starting to be interesting! I like how it can grab you across the map
Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.
How I modified sounds in my game to evoque specific feelings in my game Hyperslice
Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
I really like these new Spinner enemies! They can't take damage while moving so you have to hit them when they charge or push them to stun first
This is a modified Bouncer, dropping delayed bullets as it moves. I think it's going to be a super cool enemy for Hyperslice
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
How I turned a bug into a feature in my game Hyperslice
3 comments