Next up
Almost forgot to show y'all the new loading screen animation, initially to add a white panel behind the icons since they might blend with the background which changes with each island.
After some refinements and troubleshooting, I finally settled the dialog system straight from a blank canvas
And it works pretty flawlessly, thanks to Godot's label visibility features
Apologies for the lack of devlog updates since August, took some time for the SAGE demo and some breaks.
Anyway, have some moving platforms!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Adding breakable physics objects to the mix, because I feel like it
Nah, this could be good for elaborate stage layouts, I dunno
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
I somehow forgot to show this here on Game Jolt
OK so, I've changed the way these sand blocks work for quite a while now and I have been working on new stages since then
Sorry about that
Preparing the demo for the upcoming Sonic Amateur Games Expo this September, so everything has to work properly, including the title screen!
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Made one of the major but optional collectibles in the game: Hostage capsules
You need 20 energy pellets to hack these and release the captured Dropple inside
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