Game
Untitled Roguelike Game

3 years ago

I started working on enemies!




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The seller's base is now ready!

Soon I will show more news.

Good morning, I just uploaded a Devlog video showing Richter's Multiplayer and movement.

As I said before, I plan to make a Castlevania fan game based on the Metroidvania games in the series, so many abilities will be unlockable or nerfed initially.

πŸ‡±πŸ‡· Procedural generation, AI, Melee combat.

Note: The enemy has no attack status (it's just a test dummy).

πŸ‡§πŸ‡· Geração procedural, IA, Combate Corpo a Corpo.

Obs: Os inimigos nΓ£o tem Estado de Ataque (Γ‰ apenas um boneco de Testes).

Hello guys, I'm back with news, I'll reveal them soon!

Good night!

I'm reworking on generating maps and how they work

I'm still going to change some things

but here's a sample

ps: ignore the gun.

Track project tasks on Trello! 😊 (Procedural Generation Image).

Good morning, I just uploaded a Devlog video showing Richter's Multiplayer and movement.

As I said before, I plan to make a Castlevania fan game based on the Metroidvania games in the series, so many abilities will be unlockable or nerfed initially.

oops, leaving a little note here about the state of the game, the netcode base is already complete, and now I'm getting ready to program the entities and some other mechanics necessary for a platform game

wait for more news soon :)

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!