Next up
The seller's base is now ready!
Soon I will show more news.
Hello guys, I'm back with news, I'll reveal them soon!
Good morning, I just uploaded a Devlog video showing Richter's Multiplayer and movement.
As I said before, I plan to make a Castlevania fan game based on the Metroidvania games in the series, so many abilities will be unlockable or nerfed initially.
Good morning, I just uploaded a Devlog video showing Richter's Multiplayer and movement.
As I said before, I plan to make a Castlevania fan game based on the Metroidvania games in the series, so many abilities will be unlockable or nerfed initially.
Track project tasks on Trello! 😊 (Procedural Generation Image).
I started working on enemies!
🇱🇷 Procedural generation, AI, Melee combat.
Note: The enemy has no attack status (it's just a test dummy).
🇧🇷 Geração procedural, IA, Combate Corpo a Corpo.
Obs: Os inimigos não tem Estado de Ataque (É apenas um boneco de Testes).
oops, leaving a little note here about the state of the game, the netcode base is already complete, and now I'm getting ready to program the entities and some other mechanics necessary for a platform game
wait for more news soon :)
So
i may or may not make an full art of some person or i may just leave this like that-
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
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