Next up
I started working on enemies!
Good night!
I'm reworking on generating maps and how they work
I'm still going to change some things
but here's a sample
ps: ignore the gun.
π±π· Procedural generation, AI, Melee combat.
Note: The enemy has no attack status (it's just a test dummy).
π§π· Geração procedural, IA, Combate Corpo a Corpo.
Obs: Os inimigos nΓ£o tem Estado de Ataque (Γ apenas um boneco de Testes).
Hello guys, I'm back with news, I'll reveal them soon!
Good morning, I just uploaded a Devlog video showing Richter's Multiplayer and movement.
As I said before, I plan to make a Castlevania fan game based on the Metroidvania games in the series, so many abilities will be unlockable or nerfed initially.
Good morning, I just uploaded a Devlog video showing Richter's Multiplayer and movement.
As I said before, I plan to make a Castlevania fan game based on the Metroidvania games in the series, so many abilities will be unlockable or nerfed initially.
oops, leaving a little note here about the state of the game, the netcode base is already complete, and now I'm getting ready to program the entities and some other mechanics necessary for a platform game
wait for more news soon :)
The seller's base is now ready!
Soon I will show more news.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
I was bored, so... ManutKat.
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