Game
Blockhead 2D
3 years ago

I updated the Steam page! I really want to make it clear that Blockhead 2D is PRIMARILY multiplayer. So, I removed the singleplayer tag from the store page. Check it out now!

https://store.steampowered.com/app/2062800/Blockhead_2D/




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Hey everyone! For this February, I'm developing a new Valentines Day update! Catch Cupid and avoid his arrows. Technical stuff: I made Cupid follow a path, then move left or right depending on where the player is. Here's a small clip of cupid shooting!

Working on Persephone still! Most of my time has been dedicated to learning more about Godot's 3D aspect, improving what's already there and adding things to the game as well. Here's some sneek peek screenshots! More to come and stay tuned.

Been awhile since I've posted, but the Steam storepage is now available! The game will be available to download on September 3rd. Be sure to wishlist it!

https://store.steampowered.com/app/3162670/PERSEPHONE/

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I wanted to introduce some direction into the game, since a few of Blockhead 2D's mechanics weren't understandable. So, I made it so you must play through all 4 of the characters' tutorials in order to be able to play the rest of the game. Enjoy!

Congrats to Dotemu for launching their new game Absolum! Hades + Streets of Rage = Yes, oh and it's 10% off for launch'

Check out the game: https://bit.ly/absolum

The Valentines Day update has GOT to be my favorite thus far! Though, I can't wait to make a leprechaun chase the player next update...

PERSEPHONE is officially released and available for purchase! It also comes with controller support and some sound tweaks. Check it out now! https://store.steampowered.com/app/3162670/PERSEPHONE/

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

I am still working on the game and it's undergoing a ton of changes, like lighting, mechanics, etc. I did decide to keep using Godot 3.5 because the project as it stands is much more stable. Video and a new version will be uploaded soon!