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Added a new set of movement. The Triple Jump, Ground Slam, and Wall Hopping. I have also added a Star Count System and more diversity to the map. What do you think of this? Also what would you like to see next?
Made some small changes to the Golden Fire Power Up. Do you think it fits the theme? What new abilities should this power up have?
Working on an Auto Scrolling Level for this world. I've also added the swimming mechanic to each level from all previous worlds. What do you think of this?
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
New Items have been added! I have added a trail for the Ground Slam Throw and also Checkpoint Flags! A new mechanic has also been introduced as the "Growing Vine". This allows you climb hard to reach places or just to have a boost in your jump.
Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob
) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
Working on the Underwater part of this level. This features a new pipe system will bubbles that push you in the selected directions. I've also added a sunken pirate ship to give a more beach side theme to this part of the level. What do you think of this?
New things added! You are now able to warp around the map using check point flags. There will also be costumes available to purchase with coins. You can also pick flowers with your hat, in addition a new timer mechanic has been added. What do you think?
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
I've added the Swimming function to Poppy and removed the sunken ship part of the level, mainly due to the lack of sight the player has for brief moments when entering that section of the level. What do you think of this so far?












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