Game
Rue

2 years ago

I've been messing around with transparency in #OpenGL.

I also updated the main logo of "Rue" to have alpha. The difference is shown in the image attached.

This will allow me to use more transparency, to significantly improve its visuals.




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Decided to re-write the 3D model parser of my game.

This is a video of triangles fighting each other for dominance. Quite the sight 😁

#gamedev #OpenGL #shaders

Version 1.0.0 of Rue is now released. It contains everything to play a sample game with AI opponents.

Release version 1.0.7 is out: Added VR support on avdl - my programming language.

At the time, only the Quest 2 is officially supported. You can check out Rue on the Oculus App Lab: https://www.oculus.com/experiences/quest/6262323890531927/

Also added a lot of performance improvements.

Saving the Lost Ones, a cage at a time 👻

Rue v1.4.1 is out! * Greek language is now added. On Android/Quest2 it is auto-detected, but on Linux/Windows you need to pass the `--locale el` flag on the executable.

* Added icons to show what resources the special effects use.

Short video on the progress of our game♥

Got some doll accessories, ready to make cats from all walks of life.

This one is called Mini-Me, with metal glasses and a cute purple bowtie.

#catscanread

Been play testing Rue with friends, everything looks great! Thanks for everyone who participated!

Rue version 0.4.0 has been #published:

* All 15 cards have completed assets.

* 5 different AI opponents.

* One extra background added, thanks to "rgs_dev" on Twitter for the assets.

Plus a few more features.

Available for #Windows #Linux and #android